RightMark Video Analyzer v. At last, the AGP is enabled to a much greater extent for the MX , and its 8x mode is now able to bring higher scores. But in case of the NV28 the MB memory remains very huge even for this game.
The programmers from ATI did their best to improve operation of the drivers, in particular, for this benchmark. Code Creatures No comments. AquaMark Well, this is the only case when the NV28 outdoes the Ti in x; the situation is in general the same. RightMark 3D Although this test is very difficult it was developed to estimate operability of modern accelerators with DX8.
There are no games which would benefit from a higher bandwidth of the AGP. The NV18 has received some advantages, but they are not weighty enough.
A stronger argument for the MX is faster memory which provides a performance gain as compared with the former MX You shouldn't expect any performance increase from the MB Ti x.
The Californian company urges the manufacturers to increase memory frequencies on MB cards. We didn't compare Ti x MHz memory with old Ti with the memory working at MHz because it's not correct. Anyway, we have carried out an objective comparison of two cards running at equal frequencies.
Well, the NV18 yields to the latter quite often. Moreover, it's deprived of pixel shaders, EMBM, and a higher-level anisotropic filtering. The NV28 must certainly be comparable in price with the current Ti Andrey Vorobyev anvakams ixbt.
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Added support for new horizontal interlaced and checkerboard passive stereo modes. Fixed an OpenGL driver crash while running Bibble 5. Fixed occasional X driver memory management performance problems when a composite manager is running.
Fixed a bug with VT-switching or mode-switching while using Compiz; the bug could lead to a corrupted desktop e. Such streams are commonly found in DVB broadcasts. Enhanced VDPAU to validate whether overlay usage is supported by the current hardware configuration, and to automatically fall back to the blit-based presentation queue if required. Fixed error checking in VdpVideoMixerRender, to reject calls that specify more layers than the VdpMixer was created with.
Fixed a potential segfault in the VDPAU trace library, triggered by a multi-threaded application creating a new VdpDevice in one thread, at the same time that another thread detected "display preemption". This may interact better with the rest of your distribution's framework, and you may want to use this rather than NVIDIA's official package.
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