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Shoot them until the head opens its eyes, then use L to target these and shoot each one. When you've hit each eye twice, the head will drop with the mouth open. Toss a bomb in the open mouth. When you run out of arrows, Gohdan will helpfully sneeze some out for you. Continue the process until it surrenders. Grab the heart container and step into the beam.
You'll be transported to the bell tower. Target the bell with the grappling hook, then swing to ring it. This is a quick but dangerous stop. Head into the castle and complete the Triforce puzzle on the floor. You need to get the blocks onto the triangles at the center of the puzzle. It's difficult because the blocks pull at awkward angles.
When you've completed it, the large statue will move, revealing a stairway. Walk down and grab the master sword. Combat is going to get much easier. Pull the sword from the stone, young Link. Or so you'd think, until you return upstairs. All the frozen enemies are now happily walking around.
You'll need to defeat each and every one of them, so try not to take on too many at once. And remember to use your parry attack when fighting the darknuts. Once the room is clear, return to King of Red Lions and guide him to the golden circle, which will take you to the surface.
Your next stop, officially, is the Forsaken Fortress. But let's attend to some loose ends first. Your highest priority at this point is to find Cyclos. Sail around until you see a huge cyclone--it can reliably be found near the Mother and Child Isles, in the sector southwest of the Forsaken Fortress.
When you see it, ready your bow. When Cyclos appears in the cyclone, shoot arrows at him as quickly as you can--he'll hop out and teach you the "Ballad of Gales" D-pad right, C-stick: down, right, left, up. You can now play this to teleport to select sectors on the map, making the rest of your travels much easier.
In fact, try it out by playing the song now. Choose the Mother and Child Isles sector as your destination, even if you are already there. Talk to the fairy, who will grant you the power to use ice arrows and fire arrows.
Now play the "Ballad of Gales" again and return to Windfall Island. There are plenty of side quests here, some of which will earn you great rewards and some of which will earn you next to nothing. Most of these can be started at any point, but now you have the equipment to finish the majority of them.
Talk to the dancing guy in front of the stone tablet once you have the wind waker to learn the "Song of Passing" right, left, down. This will turn day into night and vice versa. Talk to the forlorn man sitting on the steps near the Chuchu Jelly Shop. He'll want a pictograph of his favorite thing, which is "pale" and "round. Play the Song of Passing again and show the picture to the forlorn man.
He'll give you a treasure chart. If you take a pictograph of the woman standing in front of the Chuchu Jelly Shop and show it to her, she'll give you a treasure chart.
Walk around to the ladder on the back side of the windmill. Climb the ladder, and play the "Wind's Requiem" to set the wind blowing north. Step on the switch to start the windmill. Now enter the windmill and climb the steps. Exit, and follow the walkway around. Jump in one of the windmill carts. Jump out to reach an otherwise inaccessible balcony ahead. You'll find a treasure chart in a chest. Crawl through the hole and follow the passageway around.
Drop down into Lenzo's shop, and snap a pictograph of him and his lady friend before he sees you. Show this pictograph to the gossiping ladies for another treasure map.
Keep your camera handy. Talk to the woman standing near the windmill. She'll ask you to take a pictograph of her. Do so, then take the pictograph to the guy wandering around town. Show him the pictograph, and he'll get excited. Talk to him until he says he's going to ask her out.
Wait a few days, and they'll get married. Go to the cafe above Zunari's shop use the Song of Passing if you're impatient and talk to her. She'll give you a piece of heart as a token of her appreciation.
Next, it's time to start Zunari's delivery quest. You may have started this already, but it's a bit easier once you have the "Ballad of Gales" at your disposal. Talk to Zunari to receive the town flower. Find the merchant there--he has a huge sack on his back--and trade him the town flower for a sea flower. Trade with this merchant again, giving him the sea flower for an exotic flower.
At this point, you can head back to Windfall Island and receive the magic armor from Zunari. But there's more trading to be done. Head to Bomb Island, which is one sector north of Forest Haven. Find the merchant and trade him the exotic flower for a sickle moon flag. Go to Greatfish Isle and trade the sickle moon flag for a fountain idol. Teleport to Mother and Child Isles, and find the merchant.
Trade him the fountain idol for a big sale flag. Return to Bomb Island, and trade the big sale flag for a hero's flag. Teleport to Greatfish Isle and trade the hero's flag for a postman's statue. Once again return to Mother and Child Isles, and trade the postman's statue for the shop guru statue. Go to Greatfish Isle and give the merchant the shop guru statue, and he'll give you a piece of heart. Note that if you mess up the order and get an item not listed here and there are many , you can buy the correct object from Zunari and continue.
What are all these decorative objects good for? Buy them from Zunari and place them on the pedestals around town. If you place decorative objects in all of the pedestals, you'll receive a piece of heart from the man sitting on the bench near Zunari's shop. It doesn't matter which objects you place. If you have a large amount of chuchu jelly, take it to the Chuchu Jelly Shop, where the proprietor can turn it into potions and fill your empty bottles. Only blue potions are worth it--fairies are more useful and easily found, and Grandma's elixir will cure both health and magic, and you get two servings per bottle.
If you've collected a number of skull necklaces, you can give three of them to the man near the bomb shop. He'll challenge you to a game in which you must catch all of his pigs in less than two minutes. Succeed, and he'll give you some rupees. If you give him 20 skull necklaces, he'll give you a treasure chart.
Climb back up to the windmill carts. Equip a fire arrow and fire it into the lighthouse bellow as you pass it, which will ignite the lighthouse and reveal an invisible chest on an island.
Talk to the man standing near the upper-level windmill door, and he'll give you a piece of heart. Then head over to the outcropping near the bomb shop and use the deku leaf to glide to the previously invisible chest, which contains another piece of heart.
Enter the auction house, which is next to the Chuchu Jelly Shop. There are three prizes you'll want here: two treasure charts and a piece of heart.
You'll have to win four auctions to get them all the first will give you a joy pendant. If you don't mind spending a lot of money, wait until the auction is more than half over, and then start bidding like crazy.
You'll stun the other participants if you bid significantly more than the previous bid, and you can raise your own bids while they are stunned. If you want to play it safe, get your bid meter down and wait until the auction has less than 10 seconds left.
Bid high to stun the competition for the remainder of the auction. If you're trying to complete the Nintendo Gallery see that section for details , visit Lenzo at night.
He'll give you a legendary pictograph. There are seven in all, and he'll give them out according to the phase of the moon. There are a few more tasks to complete here, but they will have to wait until you've rescued Aryll from the Forsaken Fortress.
It's time to head there now. When you arrive at the Fortress, find the fish and give him some bait. He'll mark your sea chart and challenge you to a game, which requires you to shoot arrows at him. If you hit him, he'll give you some rupees. If you hit him every time, he'll give you even more rupees. Equip the bombs and use the cannon to destroy the wooden door on the fortress, then sail in. When you reach the searchlight area, you'll face Ganon, or at least his shadow.
Target him with L, then wait for him to throw his blue energy ball your way. Bat it back with your sword, and he'll do the same. After a few hits back and forth, he'll miss and hit the ground. Use that opportunity to attack him. After a few of these matches he'll vanish, dropping the skull hammer.
Play a little tennis with Ganon's shadow. Use the skull hammer to smash the thorn-covered spikes blocking the doorways, and make sure you grab the piece of heart from the first floor if you missed it during your previous visit. Follow the same path you took the first time you came here, with a few exceptions. There are no lamps to swing on, so use the deku leaf to glide across small gaps. You may encounter a floor master as well, a scary hand protruding through the floorboards.
Take these out with a boomerang hit and then a flurry of sword swipes, or use a single ice arrow followed by a single fire arrow.
Either works. Use the skull hammer to smack down these barriers. When you reach the prison, you'll see Aryll and her fellow captives.
But the reunion will be cut short by the arrival of the big kidnapping bird, the Helmarog King. Run up the steps, avoiding everything so that the stairs don't collapse under you. You can make it on your first try if you don't stop.
If you fall, you'll need to use the grappling hook to cross the gaps in the stairs. Get to the top, and get ready to fight.
Use yourself as bait. Get the bird to fly down and try to peck at you--his beak will get stuck in the ground. Use the skull hammer to bang on his helmet. Do this until his helmet shatters, then swipe at his head with the sword. When the Helmarog King is defeated, grab the heart container and get ready for a lengthy cutscene. When you return to the surface, it's time to do a few more ancillary tasks before continuing with the main quest.
First, let's upgrade that quiver. Smash the switch with the skull hammer and enter for your first upgrade. Another upgrade can be found at Thorned Fairy Island, two sectors north and one sector east of Forest Haven. The first will allow you to carry 60 arrows; the second will allow you to carry 99 arrows. Now head to Northern Fairy Island, located to the northwest of Windfall Island, and enter the fairy's house to receive a 5,rupee bag.
That should take care of any upcoming expenses, so long as you can fill it. Equip the ice arrows and fire one at the lava spewing from the top of the mountain. Climb up the mountain and drop in--you have only five minutes, so be cautious but quick. Follow the platforms, killing everything in sight.
When you reach the end, a chest will appear. Inside are the power bracelets. Pick up the large rock and throw it to exit. Shoot a fire arrow at the icy mist emitting from the mountain, and then make your way around the outside.
Ignore the loot for now--the five-minute time limit is in effect and you can get it later. Follow the icy path around the isle, and crouch when it gets narrow you won't slide if you're crawling. Jump across the platforms to the mouth, and drop in the hole.
Climb onto the slide--don't try to make your way across the ledge ahead, or you'll be blown off. Follow the path down another slide to the chest, where you get the iron boots. The timer stops. Equip the boots and explore the rest of the cave for some loot. Be sure to grab the treasure chart from the frozen chest outside; use a fire arrow to melt the ice.
Leave the Isle. You need Medli to help you in the Earth Temple. Sail to Headstone Island, which is one sector east of Outset Island. Lift the stone blocking the entryway to the temple. Inside, you'll learn the "Earth God's Lyric" D-pad up, C-stick: up, down, down, center, right, left, center. A spirit named Zora will be summoned by the song and will tell you that you need to find her successor--someone who carries a harp like hers.
If you don't recognize the instrument, just try to think of someone with a musical name. No, not Beedle. Head to Dragon Roost Island and look for Medli. You'll hear her song on the wind, but it will take a bit of hunting to find her.
Make your way to the rito village and head up to the second floor. Go through the door near the postal counter and follow the walkway, using the grappling hook to cross the gap. Climb the ladder and speak with Medli. Play her the "Earth God's Lyric". When she agrees to join you, return to Headstone Island.
Medli will follow you to the entrance. Play the "Earth God's Lyric" to open the door, then pick Medli up and carry her through the doorway.
Holding Medli when jumping will cause you both to fly for a brief period. It's basically a superjump. Run forward and fly across the gap. Open the door, and carry Medli through. In the next room, defeat everyone. Then head up the stairs, carrying Medli. Run and fly to the first pillar, then stand on the switch and play the "Command Melody".
As Medli, fly to the second pillar and stand on the switch to open the door. Have Medli drop to the floor before releasing control. Then use the deku leaf to glide down, pick up Medli, and proceed through the door. In the next room, attack all of the chuchus that are vulnerable. You won't be able to attack the black ones.
Instead, stand in the light and wait for the black chuchus to approach. They will turn to stone in the light. You can throw them to destroy them, if you'd like. Play the "Command Melody" and have Medli use her harp to reflect light onto the shimmering chest.
It will solidify. Release control of Medli and open the chest to find the dungeon map. Continue east. Look at the big sun mask on the wall. There's nothing you can do with it now, so look for the switch on the smoky ground to the south of it. Play the "Command Melody", and have Medli stand in the ray of light near the switch.
Use her harp to clear a path through the smoke, and then release control while holding the harp in position. Equip the skull hammer and pound the switch, which will open the door to the south. Pick up Medli and go through the door. After the room is cleared of enemies, climb the ladder and move the block to let the light shine in. Again, use Medli to shine light on the shimmering chest, then open the chest to find a key.
Now return to the sun mask room. Note that if either of you are taken by a floor master at any point in the temple, this is where you'll be taken.
Continue across and open the locked door. Again, defeat all the vulnerable chuchus, then look for a banner that has a bit of light streaming through. Shoot a fire arrow at the banner, then use Medli to turn the black chuchus to stone. Place the petrified chuchus on the switches to access the stairs, then pick up Medli and ascend the steps.
Make sure you push the block to make accessing this area easier if you need to return. In the next room, push the one movable block to reveal a light. Command Medli to shine a light on the four symbols on the walls and on the large statue on a nearby block.
Move the two new movable stones--one will reveal a chest containing a compass, and the other will allow you to climb onto the upper level. Either throw Medli up to the next level, or command her to fly. Pick her up and go through the door. Medli's harp can reflect light to open up secret areas.
In the next room, you can have Medli shine her harp on the poes--the ghostlike creatures you'll encounter--to make them vulnerable.
If they possess you, just run around until it wears off. Have Medli fly to the eastern ledge and reflect light on the three statues to receive a joy pendant.
Go through the eastern door and walk near the coffins to open them. Kill the zombies, and grab the key. When all five coffins are open, you can leave the room. Return to the west and head south through the locked door. The skeleton in here is a tough foe, but there's an easy trick to beating him. Either use the boomerang to stun him, or just swing your sword until it breaks apart.
Equip the skull hammer and target the skeleton's skull with L. Now you know where the name comes from. Smash the skull to permanently dispose of the skeleton. Two more will emerge. Take care of them both, and you'll receive the mirror shield as a reward. Use the shield to reflect light on the symbol above the door to exit.
Go north, and have Medli fly up to the ledge on the eastern side of the room. Have her reflect the light down to the steps. Release control and position yourself in the reflected light.
Use the mirror shield, by assuming a defensive stance with the R button, to reflect the light onto the symbol. You can use this trick in the subsequent passage to get some loot. The passage will emerge on a high ledge in the sun mask room. Grab Medli and fly down to the floor. Command Medli to stand in one ray of light and reflect it onto one eye of the mask. Use the mirror shield to illuminate the second eye, then pick up Medli. Before leaving, head south again. Place Medli on the switch and enter the western room.
Use the mirror shield to break the symbols and get another joy pendant. Return to the sun mask room and descend the stairs. At the bottom of the stairs, you'll find a bridge guarded by two smoking skulls.
Use ice arrows to get rid of them, then pick up Medli and cross to the halfway point of the bridge. Turn east and fly to the platform. Continue around the corner for some loot.
The nearby ledge is also the location of the fourth Tingle statue, so use a Tingle bomb to reveal the chest. Drop Medli near the sealed door at the southern end of the bridge, and play the "Earth God's Lyric" to open it. You can use light to paralyze the zombies in the next room, or you can just attack them. Use the mirror shield to reflect light onto the small statue to destroy it, then reflect light at the large mirrors, which will destroy the large statues.
Carry Medli east and fly over the smoke. All the sample pages from the Zelda guide available in one easy download. With this book at your fingertips, you stand a much better chance of doing just that. Not only is there the standard walkthrough, but there is also a wealth of information about every aspect of the game, from characters, villains, maps, secrets, items, mini quests, and much more besides! Next, enter a. The walkthrough also includes strategies for defeating all of the enemies and bosses that Link encounters along his journey.
We have updated the guide to include pictures from the higher quality Nintendo Wii U version of the game. We still make reference to the GameCube version of the game, and this walkthrough should guide you through the game, regardless of which version you are playing. Prima Games was a publisher of officially licensed strategy guides established in It was selected by Nintendo to provide the official strategy guides for their games, including The Legend of Zelda series as of Phantom Hourglass , after Nintendo Power ceased publication in In , they joined forces with BradyGames, another publisher which also released several The Legend of Zelda Find all the books, read about the author, and more.
The game is set on a group of islands in a vast sea, a departure for the series.
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