While its dossier describes the manta to be a docile creature, it is actually anything but docile. Simply swimming near them is reason enough for them to attack the player.
They also seem to actively seek out their prey, as tamed aquatic creatures 'parked' near the coast will be regularly attacked by them as well. Mantas usually swim together in groups of three. The Manta is an odd-looking fish that lives in the island's deeper offshore waters. A wide-bodied plankton-eater with distinctive trailing barbules, M. Between this weapon and its fast swimming speed, they are rarely bothered by larger predators.
This section displays the Manta's natural colors and regions. For demonstration, the regions below are colored red over an albino Manta.
The colored squares shown underneath each region's description are the colors that the Manta will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID. Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding.
If you have already tamed your creature you can try to recover the breeding stats with an external tool. The stat-calculator does not work in the mobile-view, see here for alternatives: Apps. Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones , but gives a first impression, how well the stats are distributed.
Note that the values are for optimal cases, always bring extra supplies! For a level-dependent count of resources needed, try an external taming calculator. The Manta is tamed passively, meaning it must not be rendered unconscious before taming it. This is kind of similar to the Ichthyosaurus and Mesopithecus. However, the main problem you are going to face is that unlike the Ichthy and Mesopithecus, the Manta is a hostile creature which makes this tame very frustrating and, due to the Manta's high damage output, even dangerous.
Mantas are tamed using AnglerGel , which is dropped by the Angler. It seems the feeding counter has 2 different ways to count down. Needs further checking. The mantas swarming around a Basilosaurus seem pacified and won't attack survivors even if touched, unless something sets them off like a "free-range" manta attacking your mount, or the Basilosaurus eating something and activating the group aggro.
You will need scuba fins to keep up with the Basilosaurus's wandering, and Lazarus Chowder or a scuba tank are recommended for oxygen, but you don't strictly need a mount though a strong one is recommended in case you make a mistake and the mantas all attack you. Bring extra AnglerGel due to the difficulty of pinpointing a single manta in the swarm; it is easiest to just feed and tame all of them as you're able to get within feeding range.
Tested on SP. Bug Repellant works against their aggro radius. Use an amphibious mount to lure them into very shallow water so they can't go up or down , jump on land, apply Bug Repellant on yourself, put on your scuba fins and approach the manta from the rear.
You can touch his stingers and his rear end of the "wings" without him attacking you. Just don't come in contact with his forward parts, upper side or underside and everything will be alright by going into very shallow, you can not come in contact with lower and upper side, making the process a lot!
If they start to wander off to deeper waters, go in with your mount again and bait them back to the shallow. SCUBA Flippers also assist greatly in evasion should it became angered making the taming process a game of "Feed and Run" just go to shore and it'll lose aggro making a Trap completely unnecessary. Take a rather large mount, such as a Paracer , Rex or Spino , and go to shallow waters near the coast.
Find a spot of water that is shallow enough for your mount to stand in, but is too deep for your character to stand in, causing him to swim. You then need to lure one Manta to the shallow spot near your mount. The trick here is that Manta's do not attack creatures standing in water, but only the ones swimming in it. So to tame the Manta with this trick, follow these steps:.
When sitting on your mount, the Manta will probably swim away, as it has no targets near it. To lure it back to you, simply follow step 1 again. It might also be advisable to take some Medical Brew with you, due to the Manta's huge damage output. Stand on a rock or a boat edge close enough to feed the Manta, but not so close it can bite you. Be careful of jumping Manta knocking you into the water. Building an under boat metal cage works well to stay inside cage underwater and let the Manta try to get in through a doorway.
They won't be able to get in, but you can get close enough to feed them. Ajarod13 81 days ago. Glenn 63 days ago 1 edit. Its saying i need winzip. Reddlo 92 days ago. Reddlo 78 days ago. TJgamer 78 days ago. TJgamer 77 days ago. RedLionGG 96 days ago. N3trunn3r days ago. This game supporting bits version of Windows 7? I just need to know. Bobacat days ago. I have been playing this for weeks aready.
MrGi days ago 1 edit. Why my game crash? Fnafpro days ago. Simulation , Shooter , Strategy. Michael teamed up with Jared and co-founded MantaGames. He helps make things happen, assisting where needed with whatever there is to do; sharing the programming and design load with Jared. Having great experience with both 2D and 3D development, Michael helped build Vitality into what it is thus far.
Rusty joined the team a few months after the Vitality was started. Needing a graphical overhaul, Rusty supplied just what Vitality needed and ensured that the game matched the standard our team was aiming for. Rusty helped bring the graphical quality of the game to life, delivering his own interesting style to the table, which gave Vitality a personality it had previously lacked.
Nicolas teamed up with the project during the Kickstarter campaign. After hearing his genius soundtrack for his latest title, Malevolence - Sword of Ahkranox , we are all really excited to see what he can bring to the table! Roland joined to the team armed with the task of managing the sound design for Vitality.
Roland has been creating the sound-effects and ambient environmental loops for the game. His personal portfolio can be found on Soundcloud. Vitality is still in development, the game has just reached the Alpha stage meaning there is still alot of work to be done, and many many more features to come over the following months!
We are excited to be able to show off what we have so far, and hope that releasing the Alpha will help build interest for the game. Bloxed was originally released in early ; however, it did not have the backing or resources to be made into a full-fledged game.
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