My coke online game




















However, you could only trade furni and only 6 pieces at a time. This can also happen in vice-versa, depending on who gives the promised item first. Before Beta, most public rooms would contain one or two Bots that would do actions upon word triggers key words. Common keyword triggers:. Coke studios did not last the test of time in the online world. It was closed on July 31st, , after a huge loss in community activity which was a result of almost unbearable lagging in ther server and glitches.

All furni from the studios was credited to a certain amount decibels, then converted into CC Metro credits. It is unknown if there is any record on saved rooms at the time of closure, or if they files were simply deleted. MyCoke released this quote: " The CC Metro virtual environment was part of a larger virtual world, there. Unfortunately, there. As CCMetro is part of the larger there. Please click here to see the complete there. All accounts created are still active still with your possibly future needed user name.

Coca-Cola Wiki Explore. Wiki Content. Recent blog posts Forum. Explore Wikis Community Central. Register Don't have an account? This can also happen in vice-versa, depending on who gives the promised item first. The chat system in Coke Studios was almost exactly the same as Habbo Hotel's. Talking would only be readable to players within 10 spaces of you. Any farther then 10 spaces, chat would be almost gibberish. For example; Within 10 Spaces : "I like your song.

Notice that it is possible to decode what the player said but, can be impossible. Again, exactly the same as habbo: The name of the player, a small version of the player's head and the dominant shirt color would appear in a bubble chat that would scroll up the screen.

However, you were always able to pull down the history of the room chat much before Habbo was given this feature. The motto system is exactly like the current Habbo motto system.

You could edit your motto from the main menu and it would be visible in the studio. However, the limit of the motto size was 27 characters including spaces and punctuation marks and special characters could not be used other than the regular English letters.

Before Beta, most public rooms would contain one or two Bots that would do actions upon word triggers key words. You were able to 'friend' another player in and outside games on the site of coke studios. However, both players would have to approve of the friendship before you were both friends. Coke studios did not last the test of time in the online world.

It was closed on July 31, , after a huge loss in community activity which was a result of almost unbearable server lag and glitches. All furni from the studios was credited to a certain amount decibels, then converted into CC Metro credits.

It is unknown if there is any record on saved rooms at the time of closure, or if the files were simply deleted. A 3D world owned by 'There' A gaming company like Sulake , opened the new system on December 6, on a downloadable client for Coca-Cola. All user accounts on MyCoke had to be synced with new accounts on 'There'.

MyCoke released this quote:. Habbo Wiki Explore. Quick Nav. Badges Staff Furni Achievements. Explore Wikis Community Central. Register Don't have an account? History Talk 0. Made by Studiocom using core technology from the Sulake Corporation , famous for a similar title - Habbo Hotel. Later developing it's own engine, called Galapagos, the service launched Version 2 of the game in late Users, after creating their "V-Ego" avatar, could claim product codes from retail Coca-Cola products that would give them in-game currency, called decibels.

These could be earned through a handful of mini-games within the game, and could be used to purchase various items to decorate interiors and trade. The main focus relied upon socializing, mixing music, and decorating the interiors of private rooms. The music mixing was tied into the game and presented in public rooms, where the user could receive "Thumbs Up" votes that earned them 10 decibels per thumb.

The player could walk, wave, dance, shout, whisper, and play music in their own virtual rooms. Public Rooms were available, often imitating landscapes from around the world, including Sydney , London , Alaska , Miami , Rio de Janeiro , and more.

Furni in-game furniture could not be placed in these areas, however, this was a place for all to meet. The Private Rooms allowed for customization of up to 20 rooms to place furni. This included wallpaper, floor tiles, and usable furniture. Users often touted rare items such as Coca-Cola Couches referred to as CCs and pinball machines - some of the more expensive items in the catalog.

As a result of the tradable furni, it was not uncommon for players to create rooms full of furni as storage. In addition to these storage spaces, it was also quite common for users to create mazes with the furniture. By being able to move the furni in realtime, contests were held with prizes ranging from Coca-Cola coolers to retro mini-bars. Within the game were actual mini-games that used their "V-ego" in competition against other users for both decibels and furni.

The games that were accessible while the main servers were full included:. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users.



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